// Innocent.cpp
//
// Hostage Class

#include "Innocent.h"

Innocent::Innocent( char * fileName, int id, Pathfinder & pather, 
		float walkSpeed, float turnSpeed)
		: Agent( fileName, id, pather, walkSpeed, turnSpeed ), isFlipped( false )
{
}

Innocent::~Innocent();

Innocent::update()
{
	// DRAW INNOCENT ON MINIMAP HERE!!

}